Question times pls

The simplest way I could see this happen is you activate a timer while you activate the Questioner. However, I wouldn’t recommend going through this method as players of your map through Discovery will be using other kits that aren’t the one you put into the questioner.

If you still want to go through this method, I recommend following this guide for the timer:

Go into your Questioner and ensure the “Closeable by player” setting is set to “No”, and make the “When question answered incorrectly, transmit on” and “When answering screen closed, transmit on” settings relay on a channel.

Afterwards, add a Counter, Checker, and Property. Name your Property and then go to your Counter. Select “Yes” for the “Update Property” setting and input the name of the Property you just named. Then, put the channel name transmitting from the Questioner into the “Increment counter when receiving on” setting.

Now head into your Checker. Make it run a check when the timer from the guide I linked above completes. Then set a Check for the “Value of Property” and plug in the property name in the “Property” setting. Set the “Comparison” to “Equal to” and the “Value” to 2. Then you can use channels in the “When check passes, transmit on” and “When check fails, transmit on” to activate effects in your game if the player passes or fails the skill check.

Finally to ensure nothing breaks, head back into your Questioner. Head to your “Close answering screen when receiving on” and put in both transmitting channels from the Checker into the setting. Ensure that you separate them with commas (Ex. TRUE, FALSE). This is so that when the check runs, the questioner will be closed. Then add a channel in the “When answering screen opened, transmit on” maybe something labeled RESET. Then head into your Counter’s “Reset counter when receiving on” setting and put the RESET channel and maybe the TRUE and FALSE channels for good measure.

Quite a bit to wrap your head around isn’t it? I’m here if you have any questions though!

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