have 2 main questions regarding access to the API.
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Is it breaking the ToS to use the api (I’ve checked and it is reverse engineerable enough to do basic concepts with it)
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If it doesn’t break the ToS, then how are blocks stored using the API? On some cloud? And in that case, wouldn’t the link be based upon the game id and therefore accessible.
I figure I might as well try to make an extension for copying and pasting blocks over so making projects that have very similar blocks aren’t so PAINFUL to make.
There’s also some cool ideas I have regarding using the API (No spoilers )
EDIT: 3 hours before I can post again due to new user post limit, so sorry if I don’t reply. Can you explain further Blackhole. Isn’t the server storage accessible somehow? And yeah that would be nice about the Python code.
EDIT 2: Sort of? From my understanding you can send a request to the websocket (which should be contained within GimKit inspect somewhere).
EDIT 3: Nah, it’s fine. I might end up messing with it (a more advanced module for this could maybe access the Colyseus websocket directly for requests?). It’s readable, so yeah lol.
EDIT 4: @WolfTechnology, I’ve messed with it for the last 7 years or so (since I was around 9), so I’d recommend finding an interesting project, and using google/documentation for creating the project in python. As you do it more and more you’ll find yourself getting better at it .
EDIT 5 (phew alot of edits): @Blackhole927 that doesn’t sound quite right. It’s been a little since I messed around to make a Kahoot bot a few years back, but you can edit the inspect through python 100%. There are modules that can emulate the js to access it.
EDIT 6: @Blackhole927, the real reason I’m not using JS though is because I’m not that good with it. I haven’t done much with other languages besides python (never found the need), so while I’d like to think I’m up to a near industry level with python, I can’t really use JS (working on learning it now with C++, C# and some network stuff).
Oh, and python can compile it to JS. There’s some nice modules that can do it for me
EDIT 7: Sorry for being off topic here, but I found the answer to someone’s question and can’t post for the next 2 hours still @acercar2 you can’t turn on damage for the prop if it’s not set to a global scope. Get this to them please. Props damage can be enabled, but a few minutes later it can’t? - Help - Gimkit Creative