Foreword:
This is not off-topic as Gimkit Creative Discovery is a part of Gimkit Creative. Thank you!
So recently I’ve been going through Discovery a lot, and I noticed a few… interesting things.
Things that aren’t necessarily positive.
No offense, but 90% of the games that are released have either low quality gameplay, questionable decoration, or are WIP’s.
So, I decided to make a guide about publishing your Gimkit Creative maps and what to do vs. what not to do.
How To Publish Your Map
This is extremely simple. A few requirements need to be met to be able to publish:
*Career level 50+
This means that in all your time of playing Gimkit, you must have leveled at least 50 times total.
*1000 GimBucks
This means that you need 1000 GimBucks.
To publish it, you click into the ‘Options’ tab, then click the ‘Publish and Save’ button. You will then enter the name of the game, and the thumbnail.
For the thumbnail, there are some requirements.
-Rectangular, not square (I don’t know the specific dimensions). The length > width.
-Screenshots of your map OR custom designed ones you made are great!
-No realistic images of random real people, animals, real-life objects
-No memes
-No images from other games, companies, and/or movies
When Should I Publish My Map?
I cannot stress this more, but DON’T PUBLISH WIP’S! It just causes clutter, and why publish early if you can just publish it when it’s 100% finished? It’s not like you have a time limit. Take all the time you need to make it the best you can! Use varied fonts, barrier art, terrain art, lore, and funny extra dialogue!
Besides, it’s not getting into the ‘trending’ section as a WIP, hm?
What To Do In Published Maps
- Make sure it’s 100% finished.
- Fix all bugs.
- Add some lore!
- Make a visually appealing thumbnail!
Extra Info
-You can edit a map even after you publish it! The updates will only go active after you click the “Save Edits” or “Save Changes” button.
*does not apply when Season Ticket is active.
Tell me if I missed anything, I can add stuff within 30 days as a member.
Thanks!