posting this here so i can ask for help in the post as I go along
but here are some starting questions to begin with
how will angle of direction be calculated to fit with the below question?
how will the firing/targeting system be practical and easy to use?
should velocity be upgradable or calculated by player speed/rate of change?
will add more questions as I go along experimenting
also do note if I suddenly abandon this topic it´s either because option 1 got busy with stuff or option 2 left for summer and about to get a job
so if that happens you may post a poll to close it or not
see if yall just wanna go off of where we began or just leave it
from looking at the formula i can tell this is going to be absolutely brain hammering
so considering i already have math class to do i think this can wait
T_T
2.it just fires the direction you face, just use a pickaxe to detect fire
1.you said for it to be gravity, so everytime the pseudo projectile position updates, add a property by one, and minus the y by the property
3. Both are possible
wanted to try something different from the way you face
cuz that has its downsides (the most basic system requires you to be moving at all times otherwise it’ll set the delayed coord prop and the actual coord prop
the same when you stop moving leaving the system with “0”/aka nothing to compare to)
and if i try to add gravity that way it dosent collide with basically anything and the only way that i see to fix this is using the absolute from 0 of which will not work on multiple terrain shapes on platformer of which is what im going for, just simplified
ya know what im scrappin this idea
reason being i know i wont ever work on it
until i randomly get the motivation and lose it right after 2 seconds
that and im gonna be changing my focus here to another help topic im gonna make in a hot sec