I did use the player coords.
Not sure if exactly the way some_kid described (not intelligent enough to understand it), but I’m guessing similar concept?
each barrier is activated based on the coord they are at.
Granted, it is/will be very tedious to write every single coord necessary. BUT, it is also a very simple system, easy to add on to.
I’m assuming there’s a better way to do it, optimize it, etc.
But this was mainly just a simple test I tried during class
amazing response
thank you! i’ve just been lurking for months
