Red barriers with no outline in a row that are visible on game start
The one on the left is deactivated on channel “0”, the next on channel “1”, etc.
When the thing that damages the object happens, wire a trigger to decrease a property by one. Another trigger, triggered by the last trigger, will use block code as follows:
If get property = 0, broadcast on channel “0”
If get property = 1, broadcast on channel “1”
etc.
If get property = 0, broadcast on channel “dead”
If you’re using gadgets to lower the health, then put multiple damageable props with very low health on top of each other, and destroying the props will trigger the first trigger.
Ooohhh…
Just have a few interchangeable overlays so when you take damage, it sets your health to -1 green emoji, like start at five emojis and increase the number on channel “plus one heart” and decrease on “minus one heart,” which might not even require block code.
I think he means the health BAR, so you can make a text overlay that has :20
🕂(I couldn’t find a cross emoji): 20
you can let the emojis be the amount of health or shield you have and make the numbers with blocks.
that won’t work.
it’s cool but since it’s made out of barriers, you won’t be able to see it for long.
it’ll be a lot easier using a game overlay and some emojis; that disappear after hit
so I guess we’ve achieved two-line overlay that works in all screen sizes @Blackhole927 see if you can think of any screen sizes wider than mine
it also works this way I don’t think people will be playing on any screen wider than this