Here’s the brief explanation:
First, make your basic pseudo health system, make a property, and make it scope player, and use block code: set property to(property-x) to damage/heal the player
Now that you made the pseudo health, time to turn it to a bar, make a trigger loop, connect it to the overlay, then use the blocks inside to decide how many bars should be lit for the health bar(if (get property health>20 and get property health <40) then change overlay text to(insert 1 block health bar), and etc for every other health bar
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