Thank u so much. this will help a lot. It actually worked. i migth be able to do this within a week lol
how are you guys going to make user input on this?
yes this is pinging, and also because shaft made the topic they get notifications if anyone replies
A keyboard!
Also,
This depends on their settings.
Here is a library (property edition):
how|||||||||||||method||||||||||approach||||||||way|||||||||||||strategy||||||||methodology|||||technique|||||||manner||||||||||system||||||||||tactics|||||||||style|||||||||||recipe||||||||||plan||||||||||||process|||||||||fashion|||||||||form||||||||||||tack||||||||||||program|||||||||mode||||||||||||model|||||||||||route|||||||||||policy||||||||||scheme||||||||||design||||||||||practice||||||||layout||||||||||move||||||||||||blueprint|||||||game||||||||||||shift|||||||||||plot||||||||||||routine|||||||||
512 characters, and 32 words.
I wonder if I can make these weighted to make the more related words more likely?
well there are two options:
Keyboard (not memory efficient)
call to action list device (very efficient, but extremely limited)
can anyone find the max amount of call to action devices i can have? i know theres a max, cus i tried to make a long list of every gim, and it cut it off, but i dont know what the max isā¦
according to the guide, the placement limit is 500
Not the placement limit
sorry i shouldve been more specific.
i mean the max amount that can be in the same list.
you could make only a few and use that keyboard guideā¦
with call to actions instead of triggersā¦
also, if I can, would I be able to help with this project?
iāve made my own ASCII to binary translater keyboard, and it took ~70% memory.
keyboards are not worth the hassle, and I would rather have a prompt builder that takes me an hour to make and not a month.
The guide I recited up here is a memory efficient keyboard using item granters.
Also, We have to be careful to use as little properties as possible to conserve library space.
On another note, we can make the entry size as big or as small as we want to increase maximum entry size or number of entries per library. We just have to keep it consistent.
Do you know what the max property limit is?
I believe its 128.
Does anyone know how the find first/last occurence of x in y block works?
Does it output the index of where the string occurs, or something else?
If it does, then I have an idea for how we could allow the lengths of entries to vary.
![]()
Thatās great.
Essentially, our librararies would have each entry numerated from 0 to 32 or however many entries we have. This way we can still refer to any single entry by a number, despite them all being different lengths.
Iāll throw together an example of what our library searcher would look like.
Ok, Iām at a blockade, and I figured u guys could help. Basically, my first trigger only activates the āwho,ā and the āwhatā triggers. PLEASE HELP. I canāt send any pics because of school screenshot policies -_-
OOPS, i forgot. So sorry.
its alright ![]()
Alright. Hereās what I came up with.
Obviously, you donāt really need to have the variable entryIndexOne, and you can just put that directly in the entry chooser block, but thought it was better for readability.
I am uncertain if blocks automatically convert numbers to strings for functions that require strings as parameters, but I played it safe.
Essentially, what it does is it finds the random number that was generated, and jumps a couple characters ahead based on how long the number is. Then, it finds where the next number is, and sets that minus one (so that it doesnāt include of the number itself in the output) as the ending point of the string. Then, it just gets the substring between those two numbers.
The if statement is so that if the entry selected was the last entry, it will automatically set the second endpoint of the substring to the end of the property. This is so that you donāt need to put an extra number into the property, and you can save 2 characters.
The only thing I havenāt figured out is how weāll detect how many entries there are in any given library so we can ensure that the random number selected is in the same range as the number of entries.
OK! I have a theory, an dIām about to test it out scientific method style.
My hypothesis: A variable in the first word will allow for multiple options of word. This could be memory efficient. I will edit once done testing.
Okay, so first off, poll results!
No clay-institute tag, but I have something to say about that.
So really, this isnāt a Clay Institute topic regardless. This AI is really well⦠just an overcomplicated random number generator. RNG is not something that could ultimately change GKC, and this topic isnāt even that big of an advancement in technology. I mean, yes, creating artificial intelligence in an educational game with block code is a bit cool and impressive, but itās only a 50,000-sided dice. Nothing more.
@some_kid Iāll review your code later, but I gotta study for a science test.

