So I have made a successful pseudo currency and now I want it for when you get knocked to switch to another property, but I have tried everything atleast and it isnt working
once I got this figured out I am now annoyed because the math in the block is not working correctly to calculate if you get knocked the math would be 50 X 0.375 375 is an example of leftover gold
can someone help
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Use a true/false property to sort how each one changes along with if statements
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could you show me with an image? I bad with at no images
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So your question is confusing me…
So you want property “Gold” to be set to a different property when you get knocked out?
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people might think this is already solved because you put thank you In the title @Gimkitsuggestor
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So knockout manager when player knocked out broadcast “Triggercode” then trigger has code set “Gold” to ________
________ = your different property
Is your “Different Property” change by player or game or is it the same property every time.
I forget you might have to have a lifecycle on game start activate the knockout manager I forget.
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could you show me images possibly?
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Now about the
50 X 0,375 part… it aint working lemme go grab an image
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the block code is correct but somehow coins aint dividing by 1000
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Is what you’re trying to get the system in Doors, for every 100 coins, when you die you get 1 Knob?
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Let me Explain, So you get 50 coins for completing the floor
but if you get eaten then its 50 X 0.375 = your amount of knobs earned
thats DOORS System
375 is your leftover gold
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I just need to figure out what the heck is wrong
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Hold on. Knobs are what you get when you die or win. Coins are what you get when you loot the drawers. Now explain again please using “Knobs” or “Coins”.
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This is what I would do:
Have a trigger that would trigger when the player dies and have it run this code:
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I tried putting a decimal into it but it wasnt working!!
so you were able to do it though…
so thats annoying
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And this should update the overlay right? since the amount of coins and knobs is on a overlay
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