Thx so much! You literally fixed my game!
How would I set it up where on knockout your weapon is upgraded?
Use a lifecycle set to on player knockout and broadcast or send wire signals on when the event happens.
I tried with vending machines and the code automatically goes to legendary since it is only being used for slingshot.
I made it using vending machines, overlays (button), and item granters. The button takes away your current weapon and grants you the next tier if you have the 50 cash needed for the vending machine.
And I thought that making _____Land would take forever…
bump ba-ba-bump.
bump ba-ba-bump.
bump the good guides todayyyyyyyyyyy
we like consuming info
no more guides we say “oh no!”
so bump this useful information to say…
WE LIKE GOOD GUIDES TO SHOW!
Hello! NavyCatZ here!
What this guide did well
Introduction: There is an intro to this guide that explains what exactly are progressive upgrades in case some Gims are confused.
Structure: The instructions are divided into steps. There are also drop downs for instructions or explanations that aren’t as important as others.
Detailed Explanation: There is an explanation of all the devices in a picture and what they do. This helps readers take inspiration from the devices’ mechanics used in the guide and implement them into their own maps.
Visuals: Bushenberg included pictures, which are very helpful for less experienced Gims.
Bonus!
Optional Steps: There are optional add-ons to this mechanic that are well explained, just like the rest of the guide.
Poll: Bushenberg asked for feedback with a poll, showing that they wanted to know if they could improve.
Overall, great guide! Keep up the hard work! Tell me if you would like constructive criticism. NavyCatZ signing off!
bump for
I agree
You could make a number property instead the text rarities
Oh ok.
That’s what I am doing for my game.
nooooooooice. It’s so organized!
Thanks!
Mine is soooooo disorganized lol