When I have a counter, and target value is 0, it will end game when target reached. But, everytime i die, a ko manager will decrement the counter. The problem is, IT IS NOT DECREMENTING?
I dunno why
Wire an overlay (set to button mode) to a repeater. Make it so that once it’s pressed, it activates the repeating sequence.
So it won’t heal someone else?
This, but player scoped.
Repeater Alert
Sorry, just had to get it out of me, maybe use a trigger loop?
OK, I trust that this is going to work, but i have another question. I dont want to make another hlp topic so here it is:
When I have a counter, and target value is 0, it will end game when target reached. But, everytime i die, a ko manager will decrement the counter. The problem is, IT IS NOT DECREMENTING?
I dunno why
I suspect it is because of a problem with the scope, do ko managers work with hosts?
Can I see you counter’s settings, and the ko manger?
Is the ko manager wired to the counter?
yes, i am going through my mess of wires to see if i acidentally deactivated my thing.
Umm, i think i have a answer, it doesn’t work with hosts i thinlk
Try a lifecycle when player knocked out instead of a KO Manager.
Also, incrementing is usually better.
Yep use a lifecycles, and sometimes channels work better
Ok, thanks, let me tes it out.
Why? there is no difference
YEAH!
It worked! thanks so much!
But the problem with lifecycles is that you cant stop it. how will i do peacful mode?
The only idea i have is a repeater constantly incrementing the counter. Any other ways>?
You could use trigger loop, but those are the only things I can think of.
Actually, I don’t need the solution and @Crimson_Knight seems like she tried very hard, so maybe give her the solution? I don’t help for the solution so I don’t need it.
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