Pro Tip: Devporter

I know that I will need to work out a complex contraption constantly while making something. The problem with this is that if you are working with limited space, you can run out of space quickly. But, if you have an area far off into the distance you that can only be gotten to with a teleporter that isn’t that far from the spawn. In this area, you can have every channel based device that does not need to be present in the map and lable each one. This way, you don’t need to travel to it and can find and fix it easily. Also, if you are trying to work something out you can do it over here as well. When you are done making it, you can then delete the teleporter or keep it as a secret easter egg.

Sooooo, just a in-edit-mode teleporter?

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If you have all the devporters around the map because you’re making a large project, it’ll take a pain to remove all of them when you’re finished.

Also, @gimmaster12345,

Yes, basically like that. But you need a teleporter to have a target and turn player collision on in order to make it work.

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The best thing to do is to have a portal hub with teleporters for all locations near each other and set it to teleport to one specific spot and back. Then, when you delete the ones in the hub the other one will only teleport to itself, thus becoming null and void. Just make sure to make it invisible in game.