Pretty speedy question

Hey guys, got a little question here:
How would you make it so, with a speed modifier, you can make it so a player can change speeds at certain points — like buying something or entering a zone?
if this is really easy I have no :brain: lmao

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you can use a zone to trigger a speed modifier
for buying things; you can also do that
if your buying system involves using the checker to see if you have the required item then wire the checker to a speed modifier and make the speed modifier trigger when the check passes [1]
if your buying system involves using a vending machine then just wire that up to a speed modifier and make the speed modifier trigger when the item is purchased


  1. or possibly fails ↩︎

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Vending machine speed change

For buying something, if you don’t want them to get an item, you can select “Transmit on Channel” for the purchase action:

Then, go to the “Transmit on Channel” section in the vending machine, and put in something like “speedyyyyyyy”. Bonus: under the “item image” section, put “icons/speed” to get the speed boost image.

Finally, go to your speed modifier, and under “Set Player to Configured Speed When Receiving On”, put in the same channel as above (in this example, speedyyyyyyyy)

Zone speed change

This one’s really simple. Just go into your zone, and under “When Player Enters Zone, Transmit On”, put in a channel (I’m gonna us “speedyyyyyyyy” again for simplicity). Go to your speed modifier, and enter that same channel under “Set Player to Configures Speed When Receiving On”.


As a bonus: If you want them to only be that fast when they’re in the zone:
Add another speed modifier and put in a channel (I’m gonna say slowwwwwwww). Set the speed to 1.00 (normal speed). Then, go into your zone, and under “When Player Leaves Zone, Transmit on”, put in that same channel (in this example, slowwwwwwww).


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Yup, those’ll do it for ya, however, if you want my advice, try to stay away from devices like zones and repeaters, it just wastes memory. Use triggers instead. Or channels. Also, if these helped you enough, please mark a solution, thanks.

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