The water you go into deals damage to you, but when you respawn, the repeater keeps running.
I checked the repeater and the zone.
The water you go into deals damage to you, but when you respawn, the repeater keeps running.
I checked the repeater and the zone.
Check for these:
Is there a zone that tracks leaving? Are the wires orange? That means incomplete wire. are the devices connected?
is there a zone that tracks leaving? yes. are there wires at all? no. all channels. if you read the post you wouldve known.
I’m not using wires, I’m using transmit on channel
the zone should track whether a player leaves or not, in the first image
Oops, I naturally assume it used wires.
Sometimes zones don’t track well themselves. They can send signals to a checker for a true/false statement… but that’s inefficient. Conclusion: Yes. It’s a bug.
Reload, restart your device, clear cookies.
As bardy said…
using a ko manager is a waste for this! dont listen to him! use a lifecycle!
a knockout manager wouldn’t work in this case because I want the player to stop taking damage when the player leaves the water, not when the player gets knocked out