Player won't teleport to a room after getting knocked out

I was testing my game and i made it so if a player got knocked out, they teleport to a room.
image

(lifecycle has when player knocked out on)

However, when a player gets knocked out, they stay in the room for a second, then come back to the the spawn.

This has been bugging me.

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Is the wire connection backwards?

Also, welcome :tada: to the forums, @FersionSpeedy !
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You need a Trigger/Wire Repeater in the middle of the Lifecycle and Teleporting due to the respawn/knocked out animation not being insant.

(Lifecycle) Player Knocked Out --> (Trigger) Trigger

(Trigger) Triggered --> (Teleporter) Teleport Player Here

or

(Lifecycle) Player Knocked Out --> (Wire Repeater) Repeat the wire pulse!

(Wire Repeater) When the wire repeater receives a pulse... --> (Teleporter) Teleport Player Here

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Thanks! No, it is not backwards. I don’t think you can connect a teleporter to the lifecycle.

Alright, thanks for the tip by the way!

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Remember, wires always flow clockwise, and lifecycles can’t take any wires as input.

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Oh. Thanks for reminding me!
Also, @FersionSpeedy , mark a solution if any of this helped. :white_check_mark:

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Is it like this?
image

3 Likes

Is it ok if I change the title to make it be:
Important Respawn Info - Delay Teleporters

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Yes.

Still doesn’t work… Do i need to change anything on the wire repeater?
image

You have to set a delay longer than 0.0.
(Ex. 0.1 or if that doesn’t work then 1.0)

Edit: yeah I think it’s supposed to be 1.0 (or anything above 0.15) because VALUEX said the time it takes to respawn (in milliseconds) is 0.15

3 Likes

1.0 Works! Thanks!

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