I was testing my game and i made it so if a player got knocked out, they teleport to a room.
(lifecycle has when player knocked out on)
However, when a player gets knocked out, they stay in the room for a second, then come back to the the spawn.
This has been bugging me.
1 Like
Is the wire connection backwards?
Also, welcome to the forums, @FersionSpeedy !
Be sure to look at new-user-must-read and beginner-must-read !
Haiasi
3
You need a Trigger/Wire Repeater in the middle of the Lifecycle and Teleporting due to the respawn/knocked out animation not being insant.
(Lifecycle) Player Knocked Out --> (Trigger) Trigger
(Trigger) Triggered --> (Teleporter) Teleport Player Here
or
(Lifecycle) Player Knocked Out --> (Wire Repeater) Repeat the wire pulse!
(Wire Repeater) When the wire repeater receives a pulse... --> (Teleporter) Teleport Player Here
Also, welcome to the community!
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Thanks! No, it is not backwards. I don’t think you can connect a teleporter to the lifecycle.
Alright, thanks for the tip by the way!
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Remember, wires always flow clockwise, and lifecycles can’t take any wires as input.
2 Likes
Oh. Thanks for reminding me!
Also, @FersionSpeedy , mark a solution if any of this helped.
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Is it ok if I change the title to make it be:
Important Respawn Info - Delay Teleporters
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Still doesn’t work… Do i need to change anything on the wire repeater?
Haiasi
12
You have to set a delay longer than 0.0.
(Ex. 0.1 or if that doesn’t work then 1.0)
Edit: yeah I think it’s supposed to be 1.0 (or anything above 0.15) because VALUEX said the time it takes to respawn (in milliseconds) is 0.15
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system
Closed
14
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