This is a Black Hole I created for my game, Passion Project Parkour. I have dubbed it the P.M.R.T Hole, because once a player character is inside, there is literally no way to escape. It consists of three boards, a teleporter, a zone, and a wire. The boards are optional, however whatever object you replace them with must be slide down by the player, and the player must be in a constant sliding/falling animation. Once a player enters the zone, they get teleported to the teleporter, which is inside the boards. They slide, but they can still use their second double jump. However, if there is a board above there head, the jump does nothing. The player cannot be clipped inside of any of the boards, or else they will fall right through. With a finishing touch, I like to take a basketball, make it have no collision and black, and put it over the entire trap. This whole post is nothing more than me wanting to share this tech with you people of the community. I haven’t been around, so I’m sure someone has already done this, but I just thought it was cool to come up with on my own.
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Try looking around before you post something. This is just a glorified softlock.
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That was the initial intent. The parkour is difficult, and clutch up moments were usually meant to be interuppted by a nearby blackhole.
There was no question. Just a bit of tech presentation for harder gameplay
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The OP showcased a “Black Hole” that was just a triangle of barriers designed to put the player in an infinite free fall and stay stuck.
Here’s an image preview:
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