So for this there’s 5 teams. How do I make one random player on each team have a certain item drop when they’re knocked out? I’ve tried using a Knockout Manager but that doesn’t give any setting in it that lets me choose the things I said before.
Add a relay maybe? idk
cause relays have the random player from each team option
(im trying, i cant do work and forum at the same time sry )
I didn’t even think of that
I’ve been wondering about that too.
Lifecycle. trigger to when player knocked out transmit on uhh, goodjob
then wait, lemme check again sorry
yea that then do this
it will grant GOODJOB
oh wait… I think I read it wrong
with the relay, cause they want one random person in each team
hey @Deet5 lifecycle player knocked out → relay random player in team → ko manager → vending machine set scope to team and stock to 1
@Deet5
Use a knockout manager device…
Set it to player, and set a wire repeater to the team you want it to be dropped on.
That way, only that team can drop it.
Also, if you want to make sure no other team gets it, set “Dropped Items Scope” in Map Options to team.
They want a random player from each team.
Then just add a relay set to “Random Player on Specific Team” after the wire repeater.
It’s really not that hard, I think you guys are overthinking it, LOL
Lemme set it up with images RQ…
You need:
1x Lifecycle Device
1x Relay Device
1x Item Granter
Steps:
Set the lifecycle to below, changing channel to fit:
Set the relay to below, changing channels to fit:
Set the item granter to below, changing channel and item/item amount:
Explanation:
So when the player is knocked out, the lifecycle will transmit on Channel 1
(or whatever channel you chose), and that will make the relay relay Channel 2
for a single player on each team (automatically random), which will make the item granter grant them whatever item you chose when receiving on Channel 2
, and since it’s set to “Overflow”, it will drop instead of grant to inventory!
Does it Work?:
Ta daaaaaaaaaa!
I only want it to drop once per round
Okay…
How exactly are rounds calculated?
If you just want it to make it activate and then deactivate, place a checker, and make it check for the item before it transmits to the Item Granter.
Search “Checker” in Devices, place it, and then configure the settings, but make sure to leave “If check fails” spot blank, so it won’t do anything if that item is already detected.
You might have to make multiple checks (as many as there are rounds), so that it does always disable…
By this I mean if the item isn’t deleted after each round, it will check for only one instead of however many accumulated they have.
So make it have five different check, with each check needing one more of the item, and then set it to “Only one check must pass”.
Sorry, long explanation, so if you need pictures, tell me…
If you can yes I’ll take those pictures please