Player doesn't get knocked out when team changes

I’m making a game where when you do something illegal you get teleported to the team “criminal”. My problem is that I’ve made it so when criminals get knocked out they spawn in jail, but when someone do something illegal and changes team to the criminal team he get’s knocked out and teleported to jail. I want to make it so you don’t get eliminated when changing team. Is there a way?

Make a trigger that teleports them out of jail when whatever triggers the team switcher happens after an extremely short delay

Thanks! Now they still get teleported to jail “the first time” they get out of it instantly.

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