Player Counter Help :0

I have been trying to make a player counter for my tag map, but when I, the host, gets knocked out, the player counter stops updating and stays the same. I know I made it right because I have made it for multiple maps. Any Ideas?

What’s the system you’re using?

Does a lifecycle start the system on its own?

Screenshot 2024-02-15 10.58.11 AM
This is my player counter set up, is it similar?

This: How to make a live player counter that ends the game at 1 player! 2/10 - #26 by dogebread

yes

great, i used the same guide. what do you mean by “stop updating”?

Try using a relay that gets triggered by the lifecycle instead.

It didn’t change the number of players left, even if I was in spectator

weird, can you send a screenshot?

Like This? For getrithekd
image

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Only one relay is necessary.

That Is How I Had It Before, And It Didn’t Work : /

So this?
image

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wait, how is the end game device incorporated? (i kinda need it for my tag map)

the trigger triggers with the repeater, and checks if players < or = to 1, if that is true, it broadcasts on “end game” which is received by the end game device

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Looks similar maybe you did something wrong in the repeater relay, and lifecycle. If not make sure to check the property and counter and

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Weird…

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