Player counter and intermission

I’m currently remaking the roblox game forsaken in gimkit and I need help making an intermission that starts if there are at least 2 players in the game and once that happens, the intermission will start. The intermission is gonna be something like game starting in 45 seconds and then it teleports everybody to a random map (I have multiple maps)

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Okay, so for the player counter, have a relay update a player-scope property, and when the property is updated, it updates a global scope counter.

For the timer, give me a second on that one.

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Alright for the timer, have a goal for the counter to be “2”, when it hits that goal, update “2players?” to “true”, then it should trigger a trigger with a delay of 5 second, and block code should check if “2players?” is “true” if it’s true, it broadcasts on timer.

timer should have a 1 sec delay, and it should subtract 1 from whatever property you are using for the timer.

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“timer” trigger

When triggered broadcast on
timer
Trigger when receiving on
timer
Delay before trigger
1

Block code

set property | lobby
value | get property "lobby" -1
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thanks. let me try it

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