I was running a play test with my significant other she can move but I cant and I need help fixing this
Wire a movement meter to a speed modifier. Tracked item runs out → Set speed to 0
If movement meter has blocks:
If: Tracked Item Runs Out
Do: transmit on “Set Speed” (Channel to Speed Modifier to set speed to 0)
Else: Transmit on Speed1(Channel to Speed Modifier to set speed 1)
There is no way to make a player able to move when they run out of a tracked item.
(I think)
yeah the movement meter is buggy they havent fixed it in a long time for example one of my bug post mentioning a bug with the movement meter i tried that same thing blizzy suggested didnt work so gl with this bug
did you change the speed when player runs out
wait yeah you could do that i’m stupid i forgot
thank you guys I´m so stupid i entirely forgot about that bit
You use a recursing item granter, checker, and speed modifier.
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