I was running a play test with my significant other she can move but I cant and I need help fixing this
Wire a movement meter to a speed modifier. Tracked item runs out → Set speed to 0
If movement meter has blocks:
If: Tracked Item Runs Out
Do: transmit on “Set Speed” (Channel to Speed Modifier to set speed to 0)
Else: Transmit on Speed1(Channel to Speed Modifier to set speed 1)
There is no way to make a player able to move when they run out of a tracked item.
yeah the movement meter is buggy they havent fixed it in a long time for example one of my bug post mentioning a bug with the movement meter i tried that same thing blizzy suggested didnt work so gl with this bug
Yeah, the Movement Meter is buggy
did you change the speed when player runs out
wait yeah you could do that i’m stupid i forgot
thank you guys I´m so stupid i entirely forgot about that bit
You use a recursing item granter, checker, and speed modifier.
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