Piano possible game? (again)

A full piano, by estimate, would take ~80% memory. all the triggers, barriers, block code, sound(?), and other stuff would be a lot for Gimkit to handle.

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just had another idea
so instead of animation why not just use the gravity mechanics of platformer mode
and see if we can time an object’s fall and respawn rate (sentry is a heavy maybe but I’m gonna start working on it in fresh map I had to make space for)

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Technically doesnt certain stuff in gimkit have some different sounds?

Sorry @Blizzy If I somehow Offended you, I actually look up to you I hope you forgive me

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the system works almost perfectly
but still has some major flaws preventing it from detecting when the player fails to hit the keybind in time and detecting when the player does time it correctly
also the sentries fall way too fast

one cause being it doesn’t count it when a sentry teleports to a target teleporter
(which is the one preventing fail/success detection)
and one being obviously the fall speed/physics of the sentries
so what we could do here is
option 1 the lazy way: wait for physics options to come out
option 2 the awesome way see what other ways a sentry can fall and interact with other devices
option 3 the couch potato way wait for full sentry interaction to come back (in 2050)
option 4 the cool way experiment and find various things that could help

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wait we could make a silly one where there is sentries behind our piano and we got to time the buttons to turn on barriers to stop sentries and so on

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With sentries, it would be weird. Like, you just see falling staches all over.
Though what about falling items?

I made a guide on it before, and this elimenates the problem of stuff going too fast

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I will make the guide.

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I still don’t think there’s a way to do sound easily… As I suggested before, I think you might be able to use sentries hitting sentries with different weapons to do it(haven’t tested tho), but it might be a bit delayed…

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yeah that should work

in what game mode would this game be better in? Platformer or top down?

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…I could make a guide to this, how is this impossible :confused: I probably am.

Top-down would be better.

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they definitely are. I’m just making one right now.

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The Facts:


Fact 1:
A piano with the same format has been made in a graphing calculator.
Link: https://www.desmos.com/


Fact 2:
A graphing calculator has been made in Gimkit.


(Very Rough) Conclusion:
A piano can be made in GKC with a lot of memory.

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  1. YOOO desmos art competition referenced
  2. Unfortunately BH’s calculator is not NEARLY as advanced as desmos. Also desmos has like bulit-in notes
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Ghassan - it would work in both, but I think I’d do top down.
Oof-sister - this is not impossible, what made you think that…
Apollo - wow that’s cool
and, yeah those were the conclusions we came up with…

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oh yeah the post that said that got deleted :smile:

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Yeah I think top-down too. When I played my rough draft of the piano game on both platformer and top-down, I realized you’d have to be a nice climber to play it in platformer. So I finished my game on top-down.

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