I’m making a game based on Phasmophobia and I have enough memory for 1-2 more ghost classes.
Please give me an idea for 1 more ghost class. It should be able to easily take down a 100 HP target. Please do not give me the name of the class.
Please Follow this format:
Speed %:
Gadget:
Damage:
Special Ability(Optional):
I will choose 1 class and give you credit in game.
Speed %: 1.2
Gadget: Zapper (Rare)
Damage: Rare Zapper
Special Ability: Speed boost (use overlay that uses a counter and trigger repeater for cooldown. It will temporarily increase their speed for a short amount of time, about 2-3 seconds, and if possible, will allow them to go through walls. The couldown could be somewhere between 20-30 seconds or maybe more).
Edit: @Nas-Tea told me a way on how to make the first role go through walls, although it might take up A LOT of memory and I do not have time to say it right now. I might be able to tell you tomorrow (in case you were wondering how the walk through walls thing works).
Another option (if you don’t mind me making more than 1):
Speed %: 0.9
Gadget: Snowball launcher (epic), Quantum Portal (Rare), or Evil Eye (Epic)
Damage: Whatever damage those gadgets do.
Special Ability: Shield (this class gains a regenerating shield that is always active. It could gain 10 shield every 5 seconds and have a max of 100-200 shield).
Oh, ok, phasmophobia is a somewhat popular multiplayer horror game from 2020 where a ghost tries to eliminate 4 players who collect evidence. After collecting enough evidence, the players win. In this recreation of the game, after collecting the evidence, the players get a snowball launcher and knock out the ghost. I hope this helps add some context!