I’m making a guide for getting a bonus every elimination you get, kinda like brawl stars, and had some ideas for extra things to add to the guide. I had the elimination bonus part down but one of the extra parts to the guide was an overlay that shows the bonus the player is getting. I almost had the system down but when I tested it, the overlay only updated after you hit the player, therefore, showing the wrong amount.
Here is what I have so far:
Thx! I think that’s concatenation but whatever it is, I’m not really good at like organization and stuff so again thanks! A trigger is triggered for a certain player that gets a knock out. This trigger is what updates the overlay. Does that help info-wise?
Try making the channel transmit from “when property value changes, transmit on” instead of the ko manager so that the overlay only changes after the “bonus” property changes. (This will make it more accurate to change from outside the ko manager)
It should be here if you scroll down in the property’s settings:
since m is based on the “bonus” property it doesn’t work. the trigger that updates the bonus property would constantly update the bonus property which would mess up the overlay.
could someone test out this system so I can see if it’s a bug?:
trigger(when triggered it broadcasts on channel upd) (just use player collision) w/ block code:
and an overlay w/ block code (receiving on channel upd):
You will need a property called “bonus” with a default val of 0 and the type is num.