I followed this guide: I made a D<s>eath Count but it only works when they KO to lasers or players. Can someone help me make it increase when the Respawn button is pressed too? , but instead of player knocked out, I used a zone. The overlay is a button that respawns you when you press it, and it shows your respawns. However, it only pops up when I respawn once first. Any idea how to fix this? Thanks! Also, for the zone, I wired it to Player enters zone>Increment counter.
What pops up? The button or the eliminations count?
Both, it is a button with a respawn count
Hate to break it to you but that appears to be an unresolved question and not a guide.
What exactly are you trying to achieve?
So you mean the overlay doesn’t appear until you are knocked out? [1]
To be sure, the same overlay shows the amounts you’ve been knocked out and functions as a respawn button? ↩︎
I mean I made the respawn count with that
Yes, that is my current problem.
Check the property, does it have the setting "Broad cast value change on game start’ on?
Yes, it is visible on game start in the settings.
Not visible on game start.
This setting.

It should be on.
Yes that’s true, that’s why the setting I listed above should’ve fixed his problem but it didn’t, so im confused.
did you follow the things they did in the post?
that shouldnt work since they themselves have the same exact problem (unresolved)
you’ll need to find an actual guide
please read the catergories descriptions!
help is for
well
help with gkc
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what youre looking for is the community guides catergory
where people make guides that should work
Wait, I thought you meant the overlay. Let me try
It works, I just need to respawn first, then it works
exactly
thats the problem the person has in the guide (not a guide) you used
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Hmm. That didn’t work unfortunately ![]()
i’ve made a death counter before so i’ll just see how i did that rq
I modified it a little ( I made a water type DLD), so I used a zone wired to a damager
kay
that doesn’t fix the problem however
the problem is that the overlay isnt active when the game starts (likely due to the death property having no value yet but i havent really looked very far into the code)
if the default value is 0 then that means that wouldnt be the problem
I will check it again
so it seems what i did
is that i just linked a lifecycle to a counter linked to a property
increment by 1 per death
then i used blocks to change text (instead of a overlay)
Set text to: [De@th count :] + [property: De@ths]
maybe you could make this work for overlays?
i’ll look at the code of the post you used
same exact system actually
i bypassed the problem by making the default text “De@th count : 0”
can you do that with overlays?