Background: When two people click buttons, they go to a counter and they are SUPPOSED to teleport to a BlastBall court. But, when the counter reaches its Target value, it only teleports one person. Who can help me fix this?
Instead of teleporting the players to the counter, you could just teleport them directly to the blastball court.
Why do you have a counter? Just teleport them right to the court.
Can you show me your setup?
use a relay. Set it to ALL PLAYERS
Button pressed, transmit on: start teleport to blastball court
Relay
Relay Audience: All Players
Relay Channel: teleport to blastball court
Relay when receiving on: start teleport to blastball court
Teleporter
Teleport here when receiving on: teleport to blastball court
@chrysostom I used your system, how can I do the thing that I mentioned above with YOUR system that you told me to do?
uhh, you pinged the wrong person ithink
No, they are replying right now.
OHHH WHOOOPS
Sry if i offended you
No you are fine. Don’t worry.
I think you mean, BOTH people must press and then the 2 that pressed teleport to the court?
Materials:
2 counters
2 buttons
1 property
1 relay
1checker
1 teleporter
Now get the 2 buttons
and now get a counter:
target value: 2
starting value:0
scope: global
now get a property:
set the name to: “button pressed”
set it to “number”
set the default value to 0
and set the scope to “player”
now get a counter:
scope: player
property: yes
property name: “button pressed”
now connect the buttons to the 2 counters
button1, counter1: button pressed —> increment counter
button1, counter2: button pressed —> increment counter
button2, counter1: button pressed —> increment counter
button3, counter2: button pressed —> increment counter
now get a relay: all players
now get a checker:
1 check
check:
value of property
(button pressed)
equal to 1
Now connect the counter with the target value of 2 to the relay:
target value hit —> trigger relay
now connect the relay to the checker:
relay triggered —> run check
now get the teleporter and connect the checker to the teleporter:
check passed —> teleport player here
the system you were talkig about was by harharharhar83, not me…
its a little compictated, could you explain why we dont just use a counter with target…
Counter : target 2
When Target Acheived —> Relay —> Teleporter
No, I used yours. I just marked that one as a solution. I will fix that now.
is it beause we only want to telepoert the players that clicked the buttons?
because a relay cannot check if the player had pressed the button or not, luckily properties can
what if we do this. Whenb button clicked: Give seed
When target vale reach: run check . teleport people with seed.
You may or may not Remove seed
I don’t understand, when you said that comment my system wasn’t even commented yet, how could you have used it?
wait a minute…