Okay, how can I make this system?

Background: When two people click buttons, they go to a counter and they are SUPPOSED to teleport to a BlastBall court. But, when the counter reaches its Target value, it only teleports one person. Who can help me fix this?

2 Likes

Instead of teleporting the players to the counter, you could just teleport them directly to the blastball court.

2 Likes

Why do you have a counter? Just teleport them right to the court.

1 Like

Can you show me your setup?

use a relay. Set it to ALL PLAYERS

1 Like

Button pressed, transmit on: start teleport to blastball court

Relay
Relay Audience: All Players
Relay Channel: teleport to blastball court
Relay when receiving on: start teleport to blastball court

Teleporter
Teleport here when receiving on: teleport to blastball court

1 Like

@chrysostom I used your system, how can I do the thing that I mentioned above with YOUR system that you told me to do?

1 Like

uhh, you pinged the wrong person ithink

No, they are replying right now.

OHHH WHOOOPS

Sry if i offended you

No you are fine. Don’t worry.

I think you mean, BOTH people must press and then the 2 that pressed teleport to the court?

Materials:
2 counters
2 buttons
1 property
1 relay
1checker
1 teleporter

Now get the 2 buttons
and now get a counter:
target value: 2
starting value:0
scope: global

now get a property:
set the name to: “button pressed”
set it to “number”
set the default value to 0
and set the scope to “player”

now get a counter:
scope: player
property: yes
property name: “button pressed”

now connect the buttons to the 2 counters

button1, counter1: button pressed —> increment counter
button1, counter2: button pressed —> increment counter

button2, counter1: button pressed —> increment counter
button3, counter2: button pressed —> increment counter

now get a relay: all players

now get a checker:

1 check

check:

value of property
(button pressed)
equal to 1

Now connect the counter with the target value of 2 to the relay:
target value hit —> trigger relay

now connect the relay to the checker:
relay triggered —> run check

now get the teleporter and connect the checker to the teleporter:
check passed —> teleport player here

2 Likes

the system you were talkig about was by harharharhar83, not me…

its a little compictated, could you explain why we dont just use a counter with target…
Counter : target 2
When Target Acheived —> Relay —> Teleporter

No, I used yours. I just marked that one as a solution. I will fix that now.

is it beause we only want to telepoert the players that clicked the buttons?

1 Like

because a relay cannot check if the player had pressed the button or not, luckily properties can

2 Likes

what if we do this. Whenb button clicked: Give seed
When target vale reach: run check . teleport people with seed.
You may or may not Remove seed

I don’t understand, when you said that comment my system wasn’t even commented yet, how could you have used it?

wait a minute…