Ok so nobody is

I already covered this in my mini-guide.

Sorry, I didn’t see. :sweat_smile:

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It’s ok, I wouldn’t blame you for not reading all that :smile:

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OK. So to have that effect you can make a sentry and then make it when knocked out drop the item, then have another sentry with both 1 health and quantum portals, then they will knock each other out at the same time. and there will be a item on the ground.

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you know, there is a device called the “trigger” which can be triggered by collision and it has less memory, and it is about the same size as the item image…

although I do think that animation might be more memory efficient

I’m using that for my farmchain horror map that I just started making
congratulations u get a sneak peek at my farmchain horror map!

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Me too it is very useful.

Tip: If you are making a horror map, use barriers to cycle day and night if you didn’t already know that.

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@TigriRose I mean is that you collect the right item and the barriers vanish

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wire the correct button/trigger to the barrier:
button pressed —> deactivate barrier
tirggered —> deactivate barrier

If you make this setup, if you enter the zone and have the right item, it’ll deactivate the barrier.
Screenshot 2024-06-12 10.33.11 AM

zone > checker, player enters zone, run check

Checker Settings
Screenshot 2024-06-12 10.36.15 AM

checker > barrier, check passes, deactivate barrier

It should work now.

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you do not get it i want it swo that the exact second you get the right item it removes the barrier

Alright…

@TigriRose were you ablded to figure it out

Not yet, I’ve been pretty busy recently… I’ll try soon. Sorry for the inconvenience.

do you need the item for later? or can we skip that?

I got it. I’ll send screenshots on the next post, @adagio_sostenuto

This is how it should look. (I used a button to grant the item.)
Screenshot 2024-06-13 5.06.31 PM

Devices
barrier = default settings

Checker


(I used Gimfish as my item, you can use anything.)

button = default settings

Item Granter

Screenshot 2024-06-13 5.09.38 PM
(Again, I used Gimfish. Use whatever item you want.)

Wires
checker > barrier, check passes, deactivate barrier
button > checker, button pressed, run check
button > item granter, button pressed, run check

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you can just get rid of the checker and link the button directly to the barrier and save 45 memory

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