Ok so i ran into an easy fix problem

In my game i need a player to have a max amount of an item but be able to upgrade the max amount and well uh you cant deactivate the inventory managers so…

Help please my brain isnt braining

I THINK (?) that this might help?

I already look at this and got confused

yes i do search before making topics :smiley:

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OK
so…
truth be told, I’m not an expert on gimkit devices and block code or whatsoever.
BUT
I think what the post is saying is that:
2 inventory managers.
One of them gives you so much inventory, it’s almost to the max inventory you can have.
And the second manager will be activated once the first one is used up.

If that didn’t make sense then I’ll give you an example:
So basically if, let’s say:
The 1st inventory manager has 2 slots left (because of how much inventory you already enabled it with)
Once a player gets 3 gadgets/inventory then it has to transfer to the second inventory manager.
Therefore, “disabling” the 1st inventory manager, it will “upgrade” to more inventory space.

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But i want a player to have to buy it not override it

But wait you saying if i make another one that has a bigger max amount the other get ignored?

Also i need them to be player scoped…

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OHHHH…
so how about the player having to pay a lot of [items] to get the 3rd gadget.
Which is like paying to get more inventory (?)

ya, in short, that’s what I’m saying :+1:

eeehhh

i’m really not good at this stuff.

… does scoped mean like 1 player only or…

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Yeah player scoped…

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Does the inventory manager have a setting to only enable it on a certain player?
(sorry, I’m not gonna bother checking…)

YAY!!!
:+1:

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It does not :sob: idk why

Wait nvm its auto player scoped i just did a test

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