You uh, nullified a reusable bump by bumping. Why…???
When you’re nullifying a bump, it should be if you have a contribution or question for OP, and shouldn’t be to bump the topic, since there’s already one above you open for use.
You uh, nullified a reusable bump by bumping. Why…???
When you’re nullifying a bump, it should be if you have a contribution or question for OP, and shouldn’t be to bump the topic, since there’s already one above you open for use.
Uh, Demo, this might be outdated but the players could basically take the dynamic dirt endlessly by respawning back and do the jump again which again, grants them the item and they can do the pillar one much easier with enough dynamic dirt blocks.
Hi , @Petalmany123 , which one of the obstacles are you talking about.
Offtopic and im not too sure what your talking about.
I think they are talking about obstacle 2, since its a zone you can jump out of it and jump back into get infinite blocks because zone’s can’t be player scoped so unless the game is singleplayer you can cheese it.
Yeah that’s what I meant
(man, I sucked at explaining stuff)
So please find a solution to stop players from taking those infinite blocks somehow
@Demo please answer me vro
Just make the zone activate a trigger that is player scoped which is then wired to the item granter instead.
I was looking back at my guide because its been a while , this specific issue has already been accounted for , there is an item granter at the beginning where it removes dynamic dirt to prevent the issue you were talking about.