Notification Device Problem

I am trying to make it so that, when the game starts, the player hits a trigger and triggers a notification that gives them information. This trigger has a maximum of 1 trigger, but the notification shows up about 20 times after that one trigger.

Picture of my problem

I have no idea why this is happening; please help!

You can just use a lifecycle set to game start instead, it’s much simpler

3 Likes

I don’t feel like solving this so…
Either make an NPC with a button+pop-up that tells you something
Add a sign that tells you something

or yeah, potatoe’s idea is good too

This happens because even if a trigger is set to max triggers 1L it may still fire multiple times if the player stands on it for too long or if the signal is happening multiple times per ticket. Instead of relying only on max triggers, use a channel to turn off the trigger after it sends the message
max triggers:1
max trigger scope: player (or global depending if you want this to happen for each player or only once per game)
when triggered, transmit on: channel 1 (pick a unused channel)
deactivate when receiving on: channel 1(this makes it turn off at the moment it fires)
open notification when recieving on: channel 1

if that does not work try to stop using a direct wire connection between the trigger and notification. Use channels, to send signals, because they are more reliable for “once” events.
if you must use wires, make sure the notification is set to “on wire pulse” and not a repeating signal.

1 Like

Okay, so
For my system, instead of using max triggers, I have it set up so it activates/deactivates on a player scope, and the channel it transmits on is also set to deactivate it. Maybe try that?