I have been wondering, if you add a save file to a manual computer that has code, you would end up with a save file that could be changed. Or, that would add up until someone crashes the game. Can somebody help me avoid this problem?
So you’re trying to encode the save file so players can’t cheat by changing it?
All you need to do is encode the file then. The algorithm I recommend you use is RSA, but you could also use a wide variety of algorithms.
Just take the save code, apply the algorithm of your choice to it, then give it to the player.
When the player loads their encoded save code, just decode it, check if it’s valid, and then load the save.
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Hey Void this ain’t a thumbnail request.
So you should be happy
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