I am working on a new map that, among many things, will have a Snowball fight with sentries.
How do I make it so that the sentries will only fire at the player and not at each other, and so that when the last sentry is knocked out the players will teleport back to the main house?
Sentries are on the same team (team sentry), they won’t fire at each other.
Every time a sentry is knocked out, have it broadcast on channel increase. A counter should increase on channel increase, and it should have a target value of however many sentries there are. On target value reached, broadcast on a channel, and a teleporter can receive that channel to teleport the players.