Does a damage boost device stack in a compound way, additive way, or does it simply switch to the most recent boost? Can you activate a checkpoint manually if you have the checkpoint invisible? Are damage boost devices subject to sentries? These are just the questions I have that I don’t have time to test out right now.
I think a damage boost is given to a player to give a damage boost to enemies and a checkpoint I think has to be stepped on by a player or triggered.
Alright, I conducted a test and damage boosts simply apply by the last boost that was activated, and they DO override each other.
Also, checkpoints will still apply even if they are invisible.
New devices! Very cool.