i can figure out how to work the respawners
The target player is forced to respawn.
For example, when a player triggers a trigger, they become the target player. If you wire or channel it to a respawner, they respawn.
Respawn are are only useful when there is no spawn pad. So when a player gets knocked out the rsepawner forces the player to respawn again
but i wanna control where
Use checkpoints!
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Then use spawn pads
that might have worked
hows it look?
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Fine.
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