Need an auto clicker for clicker game

Hi.
I feel horrible but I’m stuck.
So currently i’m making a clicker game. However i’m trying to make an auto clicker.
I know it has to do with a trigger loop but it would repeat over and over meaning that it would probably need more than 1 trigger?

Question: are you using properties for the “score” or CPS or are you using items?

planning on using properties.

Oh ok, i found this made by eiq
https://forum.creative.gimkit.com/t/how-to-make-a-clicker-game-difficulty-9-10-wip-ish/6774/61
Edit: not by eiq, valuex made it

Hate to be those people, but if it comes to advanced. Pictures :3
Can you like, explain the block code or try to explain the wires and stuff?

No, you’re right tho, i’ll research what i can

Ok, for the properties
Make a counter and make it have a property called CPS
Then every time you click an overlay, it updates the property and then put the property in an overlay so it updates everytime you click it, it updates the property too

You guys seem like you need some help. If I’m getting this correctly, you want an auto clicker right? If you want an auto clicker it shouldn’t be too hard to make. A pretty simple way would be making a trigger loop using two triggers. One trigger would be activated/triggered by the player buying an auto clicker in the shop right? Then that trigger would send a channel called, for example, -loop. The other trigger would trigger on that channel -loop and also transmit that same channel. This way it continuously loops. The triggers can have a delay which you can set to anything you want. If it’s the first auto clicker upgrade then I would recommend around 3-7 seconds of delay.


Now, if you’re heading the way @Spydecraft245 was going, then you want to create the button that the player has to click to earn clicks? If so, then just like he said, have an overlay device that is set to button. Then it should show a channel that says “When button clicked, transmit on…”. Have that transmit a channel to the counter’s increment value area. The counter should have a “Property” section that will allow you to link the property to the counter.

3 Likes

Use any type of repeater (preferably trigger clock

Trigger Clock

Use a trigger and wire it to a wire repeater. Do the same thing the other way around.

or loop) so it automatically gives you points. You can use an item to count as points.

Well Gimburger HE said he wanted to use properties most likely so yeh prob not items

How dare you say the forbidden word >:o
Seriously though, repeaters are a no, I want my game to not be filled with repeaters filling up my memory.

4 Likes

Trigger:

When triggered transmit on [loop]
Trigger when receiving on [startAuto, loop]

Counter

increment when receiving on [loop]

Will try this later.
But how will it repeat it? Because it just does it once and triggers the counter one time, right?

2 Likes

its just a trigger repeatedly repeating itself and its channeled or wired to counter

Oops and add a delay of 1.

No, if there is like a vending machine that starts it… Here I’ll make an example

So when the player purchases the vending machine, it broadcasts on startAuto
and then this happens:
Screenrecording2025-02-2714.43.35-ezgif.com-resize

1 Like

Now I wanna see the no delay version
it be going BRRRR

It would mostly likely crash the game

No, it wont even reach 100