@NavyCatZ help me

Your design didn’t work, please send a photo

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What exactly didn’t work? The waypoints themselves or the cooldown?

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Alright, so I figured it out. For some strange reason, the waypoint only works if you use channels. In the relay, set “relay channel” to “tracker.” (you have to type it in.) In the waypoint, set “Start following player when receiving on” to “tracker.”

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Waypoints tend to be buggy like checkers, and can work unexpectedly.

I’ll make a guide on them sometime in the future, probably when I get back into school.

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Ayo, checkers work if you know how to use them. Waypoints are just sus.

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For example, Lifecycle → Relay (All on Enemy Team) → Waypoint should work, but it doesn’t.

The way I see it, it’s called a waypoint and not a waypoints for a reason. One entity per waypoint is the golden rule.

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The golden rule is to not use properties for checkers, duh

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So are you saying you can activate a waypoint for everyone if you use channels?

What do you mean by that? As in a waypoint on everyone, or a waypoint visible to everyone?

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waypoint on everyone.