:( My system wont work

I have a system that worked where there was 1 player left the game ended and now it isn’t working out of nowhere why…

How is your “one player left, end game” system set up?

Complicated… VERY Complicated

First, make a player counter. This is a lifecycle (game start) → relay (all players) → counter (increment). Now, this counter should update a property, we’ll call it “players”.

Now, have a different lifecycle for “player knocked out”. This is wired to the same counter, but to decrement it instead.

Also attach that lifecycle to a team switcher to make them a spectater, as well as a checker that checks if property “players” < 2. Have a wire go from the checker to a game end device so that if check passes → end the game.

so @KON_GGC do u know an answer

Check if the Game End device is receiving the trigger to end the game.

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The problem is it auto ends

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The channel that triggers the game end is being broadcasted for reasons other than Players < 2 passing.


What is the channel that your conditional device transmits on when Players < 2?


Make sure the Players property is initialized correctly and that the game-end check only runs after the player count has been updated upon elimination.

Now I don’t auto di3 but I don’t have a time to recieve the check on

Ok, now check that the End Game channel is wired from the conditional to the Game End device and that the conditional is actually passing its check.

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2 Things

  1. I need a channel that the check recieve
  2. The endgame is channeled correct;y

@KON_GGC do you know the answer

never mind I figured it out

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