My “RP TAKEOVER” Map keeps crashing, I need help making it so it doesn’t

Maybe it is because I have too many items/props/sentries in my map. If that is the case though, I need help figuring out what to delete and what to keep.

So you need people to help you with the game? Well that’s not allowed here, try it on the wix.
They will help trust

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Huh? WHAT DO YOU MEAN, I JUST NEED HELP FIGURING OUT WHY MY MAP KEEPS CRASHING….. also, it won’t let me go on that website because my school account is blocked.

Elaborate.

How much memory does your map currently have?

How many tabs do you have open?

Try shutting down your computer and clearing cache and cookies.

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if you want us to go in the game, then that will only work in the wix
if you don’t want people to go in , then we will help you

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Also, I use an iPad… not a computer

How long does it take for the game to crash?

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Reload the map, delete some of the props/devices that aren’t necessary, use a different device, closing tabs, etc.

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It takes about oh….. 10-15sec. to crash

oh um then yeah reset your ipad or check your internet

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Even when I reset my iPad, it still glitches and kicks me out. (I already tried that before) and my internet is fine. Also, since it kicks me out every 15sec, I can’t delete any props. And yes, it is fine, I just want help. So what do I do now???

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Ipad is a mobile device, and Gimkit is not supported/very buggy on mobile. That may be the issue. Or it’s too many of your props being so close to each other and an Ipad might not have enough computing power to keep your game open for too long.

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Ouhhhh yeah gimkit is NOT for non-computers

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Ok I am the perfect person to help with this, This is a huge issue I had on my biggest map and this can be because of 3 things:

  1. Device storage and capability This can lead to many errors within gimkit and cause crashing and on cr4ppy devices such as a tablet or crummy school chromebook this can cause many issues
  2. MEMORY! Sometimes the memory of anything past 50 can come up pretty laggy.
  3. entity cramming, This may have been my issue but I never looked into it. Basically too many sentries or operating devices can cause this to happen and cause end lag or crashing issues.
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