So, I have the mechanics for ending the game when the number of innocents plus the sheriff are all dead, and it doesn’t work
What I Have:
Any ideas???
So, I have the mechanics for ending the game when the number of innocents plus the sheriff are all dead, and it doesn’t work
What I Have:
Any ideas???
what does the block code look like?
How does it track the amount of players on each team?
live player counters, just change the relay to a specific team instead of everyone
and do you have an endgame device that ends the game when receiving endgame? I don’t see it in the pic
is the block code that got cut off the properties of the amount of dead people from each team?
In the last pic, maybe you need a relay after the lifecycle?
no, it ends there. when you get killed, it sets you to spectator, which doesn’t count on the player counters, so you shouldn’t have to add anything.
so players2 and players3 track that respective amount of players, right?
players2 tracks the innocents and players3 tracks the sheriff
so if innocents + the sheriff is less than or equal to one, the game ends?
yes
how are the murderers tracked?
you can make to send a signal when they are knocked out using a lifecycle, and then wire that to a counter, and make the counter affect a property
they shouldn’t have to be tracked, as the player counters are only counting the innocents and the sheriffs
i’ll try that
yeah, that makes sense.
it didn’t work…
the game still ended when the murderer killed 1 person (we have 4 people on)