Most Gimkit Creative Maps Feel Unfinished. Here’s Why

Though, for each one you should provide a before AND after photo. You did this a few times. But it’d be cool to see how this would actually help us. DONT GET ME WRONG. This is a great guide. I’m just saying how to make it better

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I think this is so good it should be stickied. (Like the “Guide to the Gimket wiki!”)

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Yes, Make more guides too!!!

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Nice guide Jimmy! It’ one of the more high-quality guides on the forums, so I approve. One problem you might run into is that there are already quite a few guides on the forums on how to make a good map.

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Yes, so you could add other things that they dont have, or delete if you mirror them

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Amazing guide, but you forgot one little detail.

Maps should be original and creative (its in the name!).

Most maps are just difficulty charts, trending platformers, pvp games with no goal, etc.

Maps should be unique and if not should have unique mechanics.

Take this for example, it could have just been a boring part where you jump up, but instead you have to switch the lever to pass which adds some more detail and makes it more fun.

Edit - @Judah_hack, I know your trying to add on to the conversation but your kinda just repeating what everyone is saying. Its annoying to some people and it doesn’t really add anything. Plus flag spammers usually flag those kinda of posts for being spam.

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Thanks! Nice map by the way!

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Sometimes maps don’t have to be too complex. You can go off an original idea (ex: my favorite game, knockback) and customize it to make it better.

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Great guide!
A lot of this is just basic game design, but that’s fine because Gimkit is a tool where game design is very much applicable.

One thing you could do to make the guide look better would be...

to format the sections with drop downs! it really helps to reduces the “wall of text” feel. (not that your guide has that at all. It’s actually pretty good in that respect, actually.)

I’d say that the most clear sign to me of a well-made map is really good decoration. If a map looks like it was proffessionally made, than it probably was. Stuff like proper terrain layering, text only appearing in places where text actually makes sense, and rooms reasonably filled with props show that the map maker has put time and effort into their map. This makes me way more likely to play it.

One pet peeve of mine is invisible walls. The reason they exist in 3D games is because there is so much boundary space that its extremely difficult to come up with an actual reason the player couldn’t pass. Gimkit is a 2D engine, so it doesn’t have a problem. Places you can’t go to should be clearly blocked off by props or terrain that makes sense for the area.

Excuse me.

Gng what in tarnation where you doing for your science fair project :sob:

[1]


  1. AI checker score:
    AIDetector
    This is NOT an accusation. ↩︎

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I think you should add dropdowns because it is quite long and you have it numbered so that will show you when to add dropdowns
like this:

overcomplicating devices
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hmm, i see this thing (—) so im kinda suspicious, but the account has anniversary and it was used only 1 time so i guess it’s fine. also, here’s another thing to actually contribute something: make your mechanics tied to the rest of the game, and try not to add mechanics that only punish the player. for example, lets take space engineers (not a gimkit game, therefore if you’re trigger-happy on the flag button you don’t need to use it), a very good game that has its flaws. there is one setting i always turn off: radiation. the reason for this is because radiation is just an annoying thing where when you’re exposed to the sun, a damaged nuclear reactor, or uranium for too long, it will start damaging you. that’s kinda annoying and it’s a completely isolated mechanic that just forces you to stay inside sometimes to lose radiation or using a good fuel source and getting damaged in a dogfight in space, plus, anti-radiation medkits exist that straight up remove the radiation effect for some time, so yeah, not super fun mechanic.

@Scary_Friend brochachoninocharliekirkiesaurus, im a guy, but its whatever because of my pfp i guess.

@Heliolatry my bad twin, its just that he seemed credible so I decided to give him a one time pass because it was just outside the line where i know it’s ai for real.

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It’s a thing most ai generated features use, she was suspecting it could be generated. I don’t really know if it is,

because my lazy self don’t read if I don’t need, but I think it’s a great guide.

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Oh ok, I like to use dashes all the time
-In my school projects
-In my planners and schedules
-To list out my ideas for my Gimkit
-And many other things

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