Let me explain, the property will increase or decrease depending on player choice
When the property let’s say is “1” option “A1” is triggered because it’s value is 1 which send out the signal A1 which activates the barrier.
And what I’m doing is trying to make every barrier not activated when every other barrier is activated. Also there are 18 barriers, they are also activated by is claimed/is claimed not statements.
Maybe I could add channels that activate on barriers next to other barriers like within a 1 barrier radius?
Like what I’m trying to say is we don’t a barrier like “A1” having the channel of “C3” and that a 1 barrier radius system would work snce all the past barriers would be deactivated