More efficient channel system

So basically made a system of barriers that activate when a property value is a specific number

Now I need to make it so that the barrier that was activated previously (or all of them basically just another way to see it) deactivate.[1]


  1. ik a way to do this but it’s memory expensive and very repetitive ↩︎

2 Likes

How do you want to deactivate them? With the property? Like when the property isn’t at that specific number?

3 Likes

Let me explain, the property will increase or decrease depending on player choice
When the property let’s say is “1” option “A1” is triggered because it’s value is 1 which send out the signal A1 which activates the barrier.

And what I’m doing is trying to make every barrier not activated when every other barrier is activated. Also there are 18 barriers, they are also activated by is claimed/is claimed not statements.

which adds 324 channels to add to 18 devices.

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Hmm.. I’m still a little confused.


Maybe you could try using some blockcode along the lines of this:


This is all I could think of with the information that I understand. [1]


Is this for your tic-tac-toe thing? [2]


  1. with the obvious exception of hundreds of channels like you mentioned. ↩︎

  2. because 9 squares x 2 = 18 and blah blah blah, i just figured it would be about tic tac toe based on the numbers and your past posts ↩︎

3 Likes

I already created the blockcode for it[1]
Here it is




My only problem is with deactivating all the barriers each time a new barrier is selected like the system I created in my other game
Screenrecording2025-04-156.39.20PM-ezgif.com-optimize


  1. Yeah it is for my tic tac toe thing (LOL I made it that obvious, I think I mentioned it once) and it’s pretty hard :slightly_smiling_face: ↩︎

Maybe I could add channels that activate on barriers next to other barriers like within a 1 barrier radius?

Like what I’m trying to say is we don’t a barrier like “A1” having the channel of “C3” and that a 1 barrier radius system would work snce all the past barriers would be deactivated

Ok I found a solution[1]

Basically I simplified some channels to then needing to have 8 channels, then I realized I can add more than 7 channels.

and only had to add 182 channels that I copied and pasted, ig it’s not as efficient but it works perfectly fine and took me about five minutes to do.

here is the final product
Screenrecording2025-04-2012.16.49PM-ezgif.com-optimize (1)


  1. thanks @Creator_real for trying to help though ↩︎

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