I’m trying to make a MM2 Game but I can’t make the systems right so I looked in the forums for any guides but I can’t find any. Anyone know how to make the team switching systems and sherifff?
heres how to make switching teams cilck on the gear on the bottom left of your device/toaster oven ;-;.go to the team tab. and change the teams setting to specific team amount then put the number of people you want in that team (ex: sheriff one gim and so on)
and uh with the sheriff thing you said do you mean like randomly selecting a random gim to be that certain role or do you need help with something else with that certain role? I kinda need more info on this ;-;
I get the concept but that doesn’t work
oh so do you want the teams randomize like in normal mm2?
yeah
and also is there a way to make something do something when the game starts without the lifecycle because I feel like the lifecycle is faulty and you have to use a relay to apply to everyone
Just to clarify, you want one person on one team and everyone else on a different one?
oh I see ;-; would this work? * 1.place a Button(label it “Start Roles”) or a Trigger device in a location players must go through.
- Configure the Relay ;-;
- Place a Relay device.
- In the settings, set the Audience to Random Player.
- ( this is Optional) Set it to only pick from a specific team (ex. Team 1: Innocents*) to ensure only an innocent becomes the Sheriff and not the mur-der ;-;.
- Wire for Role Assignment:
Button/Trigger → Relay: Use a wire to connect “When Pressed/Triggered” to “Trigger Relay”.
Relay → Team Switcher: Connect the Relay’s “On Trigger” to a Team Switcher set to Team 2 (Sheriff).
Relay → Item Granter: Connect the same Relay trigger to an Item Granter to give that random player the gadget.
does this work for you? and no theirs no lifeclyes :P.
Yes but there also is a sheriff so I want to grant the sheriff a time keeper
ehh, I want it automatic
Ok. got it! The easiest way to do this in my opinion is to have that player teleported somewhere, then set a zone conntected to an item granter (player enters zone > grant item). Of course, put the timekeeper in the item granter lol
;-; you kinda need a lifeclyle to make that- well thats the only way I know how to make it automatic -_-
Could you replace the button with a zone?
oof ok then I guess I just need help with the roles then for the sheriff and the murder3r
wait I think I got the system
How do you make it so the murder3r can’t get the w3apon
oh thats good :3 oh I can easily help with dat :]
Place an Inventory Manager Device:
- Open your build menu and place an Inventory Manager somewhere hidden on the map.
- Configure the Settings:
*Item:Select the specific wea-pon the Sheriff uses (ex;time keeper).
*Amount:Set this to 0. - Function: Set it to Set Max Amount.
- Target the Murd-erer Team:
- In the device settings, look for Target Team. Set this to the team assigned to the Murd-erer.
- If you aren’t using teams, you can use a tag (ex., players with the tag “Mur-derer”).
- Connect the Trigger:
- To make sure it works constantly, you can wire a Timer or a Lifecycle device to the Inventory Manager so it “Activates” (checks the mu-rderer’s inventory) every second.
- Alternatively, you can wire the item Spawner if that’s how the g-un drops) to trigger the Inventory Manager for the mu-rderer team.
h0ly cheese its- my hand hurts
wait but doesn’t that only ensure that the murder3r can’t get the w3apon?
I need one of the innocents to at least get the w3apon
uh actally it does ;-; it only targets the mur-der team not the innocents the mur-der would
not be able to pick it up. but yeah to make only one innocent gim you would have to
- Use the Knockout Manager.
- Set it so that when the Sheriff is knocked out, it triggers an Item Spawner to drop the wea-pon at their(the sheriffs. no not the innocents or the mudderer’s) location.
- Because you have the inventory Manager (from the steps above) set to “0” for the Mur-derer, only the Innocents will actually be able to keep the g-un when they walk over it.
and how to make only one inno(innocents) pick it up only one gimo can carry the gadget at a time, you need to use a Counter or a **Variable.
When a player picks up the gadget, you want the Spawner to turn off so no one else can get a second one.
- Open the Item Spawner settings.
- Go to*Channels/Events.
- Set “On Item Picked Up” to transmit on a channel (ex
WeaponTaken). - Set “Disable” to receive from that same channel (
WeaponTaken).
- The Result: As soon as the first Innocent touches the gadget, the spawner disappears/disables for everyone else.
and no the mur-der cant pick it up ;-;
yeah I need the innocents to get the w3apon so I need a system for that and it also needs to make sure it is given to the innocents not the murder3r