I saw this post about a minimap, and it got me thinking about putting it in my battle royale game. In the post, they don’t actually detail how to make it, but a comment says it would take a lot of text and properties, and I’m personally assuming a Player Coordinates device. (which already takes up like 3% of my memory on my battle royale map just on its own! ) Theoretically, if I were to implement this into my game, about how much memory would it take? (you can base it on personal experience but if you would be willing to test anything for me
that would be awesome sauce)
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technically not a research post, but it’s memory-efficiency soooo
yeah updated tags
You could make a property and make a waypoint connect to it.
If you want to make the solution in that post, just
Coordinate+coordinate blocks
Property x 3
Trigger+ trigger blocks
Relay
Trigger loop(barely anything)
Game overlay+blocks
Somewhere around 4750 memory
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As far as i know( cant go onto gkc right now), waypoints distance cant connect to a property
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