Mini Guide to making a passive Sentry NPC with dialogue - 1/10 or 🟩

Hello guys! Welcome to my mini-guide on how to make an interactive NPC in Gimkit! this is useful for any kind of RPG game or adventure game, but before we start we’ll need

these things:
  • Sentry x1
  • Button x1
  • Popup x2 (the second one is optional)
Step One

Place down the Sentry and go to its settings. Customize the Sentry any way you like, then set the team to the player’s team (in most cases, Team 1.) This makes it so the Sentry cannot fire at you. You might also want to set a Sentry Name.

Step Two

Next, get a button and place it slightly below the Sentry. add these settings:


For the dialogue, find a Popup and wire it to the button, in the form of “when button pressed - open popup.” Put the NPC Name in the header, and then the dialogue text in the body.

Step Three (the optional stuff)

If you want 2 or more dialogue boxes, then you’ll need more popups and some channels. (correct me if that can be done with wires) Go to Call to Action in the first popup’s settings. Make one button continue the dialogue, and the other end it, like this:


(the cancel option having a channel was my mistake, it doesn’t need one.)
Then have the second popup appear when it receives the first channel (the continue option.) Repeat Step Two.
You can repeat this step again for however many dialogue boxes you’d like.

Thanks for reading! :smile: and don’t forget to vote on the difficulty:

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2 Likes

Nice guide pretty short but contains everything it needs to

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Nice Guide! It’s a little small but the pictures make up for it. A solid 5/10 I guess.

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why did someone vote 8/10 what

You can use wires:
Like this!

but channels don’t use memory and in something like an RPG with lots of locations and NPCs (along with other stuff,) you’d want to prioritize saving memory
but I’ll add that anyway
nvm I cant edit it now

I know, I only use channels (I do not like wires), but you asked in the guide, sooooo…

bomp

A wild bump appeared

:slight_smile:
Nice guide!