So uhm
You know that boss battle in cuphead where you fight a dice man and 3 minimum, 9 maximum mini bosses?
I wanna make a Boss Rush themed map based on that Bosses concept.
I already have 2 set in stone:
Teleporter: Mini-boss which is made of multiple sentries that are in the four corners of the arena, knockout 5 of it to win.
Summoner: Mini-boss that takes 3 knockouts of it’s enemy base to defeat. in-between knockouts of the enemy base minions will spawn in which you must defeat to deactivate the bosses shield which it creates every time you knockout the base.
I MIGHT scrap, to memory consuming.
Splitter: Mini-boss that splits into multiple enemies going from 2.00 size to 0.50 Size, knockout everything it splits into to win.
Uhm, yeah.
I need more mini-boss than 4 (Yes there will be a fin boss, haven’t decided what it will be yet) and that’s where you will come in!
All I want is a basic Mini-Boss with one simple gimmick that is well simple to both understand and create.
Some things I forgot to say:
Max of 3 Mini-Boss suggestions
The game will be in Top-Down
I don’t know what else to say, so get those basic ideas coming in!
Smoke Cloud
Randomly puts a grey barrier ovr player to obstruct vision, and creates a zone that causes the player to take damage while cloud is active.
Baller STOP POSTING ABOUT BALLER IM TIRED OF SEEING IT
You have to score to eliminate this boss.
A blastball spawns at the start, and there’s walls blocking your way. There are also sentries in the way. You need to defeat them before unlocking the goal. Once you score, you win.
Baller (Reworked)
Baller uses a quantum portal with a crazy fire rate. Score a goal to “knock out” the boss. Fire rate gets faster after every knockout. 3 knockouts to win.
You are meant to say what it actually does
Pyromancer: launches quantum portals from all direction(low accuracy) and sometimes tps you to locations out of the arena, which you need to act quick to dodge an attack, then sends you back, just knock out once