So uhm
You know that boss battle in cuphead where you fight a dice man and 3 minimum, 9 maximum mini bosses?
I wanna make a Boss Rush themed map based on that Bosses concept.
I already have 3 set in stone:
- Splitter: Mini-boss that splits into multiple enemies going from 2.00 size to 0.50 Size, knockout everything it splits into to win.
- Teleporter: Mini-boss which is made of multiple sentries that are in the four corners of the arena, knockout 5 of it to win.
- Summoner: Mini-boss that takes 3 knockouts of it’s enemy base to defeat. in-between knockouts of the enemy base minions will spawn in which you must defeat to deactivate the bosses shield which it creates everytime you knockout the base.
Uhm, yeah.
I need more mini-boss than 4 (Yes there will be a fin boss, haven’t decided what it will be yet) and that’s where you will come in!
All I want is a basic Mini-Boss with one simple gimmick that is well simple to both understand and create.
Some things I forgot to say:
- Max of 3 Mini-Boss suggestions
- The game will be in Top-Down
I don’t know what else to say, so get those basic ideas coming in!
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Technician:
Has laser walls that close in after each knockout. Hitting a laser drains 25% of your health (is this too harsh?).
A dragon. has an evil eye and shoots fire (lasers) and rains fireballs from the sky
Smoke Cloud
Randomly puts a grey barrier ovr player to obstruct vision, and creates a zone that causes the player to take damage while cloud is active.
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How many times do we need to knock em out?
It’s a top-down map.
Hm… Ok, guess that’s something acceptable.
3 times.
By the way, sentries are firing at you from outside the laser walls. You need to knock them out before you can knockout the boss.
Isn’t that Summoner but with lasers?
Could be an expert mode concept.
oop I didn’t read that.
i’ll think of a more original mini-boss 
I like that actually, fine with me 
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Btw. Is this in top-down or platformer?
Yep.
Thought I’d say that now knowing I forgot to mention it before.
Oh sorry
I didn’t read the “or platformer” part.
Topdown.
“cash or card”
“yes”
coaster man this is NOT a yes or no question 
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OH you put it in the original post. my bad.
We need a significant sentry that acts like the mini boss.
Your missing that.
What I’m saying is it sounds more like a room with enemies rather than a mini-boss fight.
Boss: Director
Difficulty: Hard
Stage of game: Mid
Uhm…
What does the boss do exactly?
You are meant to say what it actually does
Pyromancer: launches quantum portals from all direction(low accuracy) and sometimes tps you to locations out of the arena, which you need to act quick to dodge an attack, then sends you back, just knock out once
I want around… Maybe 17 minibosses?
4 are already taken so that brings it down to 13.
My bad the director appears around the boss room spawning minions and causing chaos.