i am making a big game where you can choose your class,
i need thumbnail clipart.
classes are
-warrior
-mage
-cleric
-necromancer
silent might want to be pulled into this but some people don’t like to be pulled into topics bc they are a good artist. refrain from doing this in the future ig. that’s what pharlain said
sooo… you want a photoshopped thumbnail?
Ah, Very True.
sure. thank you. i would like to have the different classes around the name of the game.
“medieval battle game”
Basic Tips
- Focus on action poses: Show the characters in action poses that represent their class. This could be a warrior swinging a sword, a mage casting a spell, a cleric healing someone, or a necromancer raising the dead.
- Distinguish the classes visually: Use distinct visual elements to clearly differentiate the classes at a glance. Consider:
- Warrior: Armor, weapons (swords, axes, shields)
- Mage: Robes, staffs, magical effects (glowing hands, orbs)
- Cleric: Robes, holy symbols, healing light
- Necromancer: Dark clothing, skulls, bones, shadowy effects
- Simple and eye-catching: Keep the clipart simple and visually appealing, especially for thumbnails that need to be clear at a small size.
Specific Clipart Ideas:
- Warrior: A silhouette of a warrior in full armor, mid-swing with a sword.
- Mage: A mage in flowing robes, hands outstretched casting a ball of fire.
- Cleric: A figure kneeling in prayer, emitting a healing light from their hands.
- Necromancer: A shadowy figure with glowing eyes, raising a skeletal hand from the ground.
Alternatives to Clipart:
- Simple Icons: Consider using flat design icons to represent each class.
- Character Silhouettes: Use silhouettes of characters holding class-specific weapons or items.
Finding Clipart:
- Look for royalty-free clipart websites that offer medieval fantasy themes. Many offer free options with attribution or paid options for unrestricted use.
- Some art communities or marketplaces may offer purchasable character portraits or class icons.
1: Why are you posting on this it is an old topic
2: Why did you use AI
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