the bottom part is the parkour course, its also the fastest route to different areas
are you putting props in the background? (like coral trees etc…)
Actually thats a great idea!
Like in this area you can add a black barrier in the background to make it look like a building.
Or in this area add a brownish barrier in the background to make it look like a tunnel.
or put coral on the sand (or if you have season ticket cacti and skulls)
grass you can put trees
you know like biomes (in minceraft)
I wasn’t planning too, but that’s a good idea
I’ll do that! sounds like a good idea!
yes! good ideas everyone.
around the map I was thinking semi-solid platforms that would be cool or like the jump crystal from that one gamemode
What if you make a underwater area.
You can add fish from this guide… How to create Semi Realistic Fish
underwater area…hmm, that’s a good idea.
you should make it so items randomly spawn around the map and give you buffs
@ERROR-404 maybe you can make so you have something to do in the lobby (if u haven’t made a lobby yet make one)
One thing you could add is the ledge hanging from this guide.
I’ve made a update log room, a credits (so I would put you guys), and a parkour room
maybe I’ll do that, is it memory efficient @PhoenixWander
The parkour course underneath the map looks kinda like a construction zone, so maybe add some construction based props on there, like wooden crates, hammers, or cones. Also, since all the islands are suspended in the air, you should maybe add some other islands floating around. And maybe, I dunno, laYer yoUr teRRAin I sound like SirWyWy right now. Like for example, the sand and the snow terrain doesn’t mix well. Instead, make one of the terrain on layer 3 and another on layer 4 or 2.
Example:
Ugly
Much better
(Also I’m wondering, why is there a bunch of Dynamic Diamond terrain underneath the wooden log bridge? Is it supposed represent water? A no-collision blue barrier with a 0.80 alpha would be better.)
thanks, that’s helpful!






