(guide is lower down in the drop-down menus )
Welp.. Apparently, all images were deleted a while ago, making all old guides useless. Sooooo here is a V2 Selling System guide. Same system I made before, but in a cleaner format.
optional
important
Little disclaimer; using this in a large scale system takes up large amounts of memory and can lag lower-end devices, especially on school devices. However, using channels instead of wires will save on some memory (around 30-40 per module) 
to slightly overcome the lag you could add a small delay between each module with a wire repeater, but will greatly slow it down.
Devices
You will need 2 devices for this.
- A button (or some way to activate)
- A vending machine
When you have all the devices, it should look like this!
*Each module will only require a vending machine
Setup
Vending Machine
First step is to… hide the vending machine
Navigate to appearance
Then set visible in game to “No”
Next, navigate to “Availabilty” and set “Available on game start” to “No”
While we’re here lets set up the basic system for how this will work
Set “Activate when recieving on” to “Sell 1” (replace “1” with the system #)
And set “Deactivate when recieving on” to “Fail 1” (replace “1” with the module #)
Now navigate to “Channels” and set “When item purchased, transmit on” and set that to “Retry 1” (replace “1” with the module #)
Then find the “Attempt to purchase when receiving on” and ser it to the channel “Retry _” channel we made earlier.
Now set “When attempted purchase fails, transmit on” to the “Fail _”
Lastly, set the vending machine up how’d you would do it normally.
Make sure “required item amount” is 1
Lastly, make sure to turn sound off (in appearance). Turning sound off will make obnoxiously loud noises not happen.
This will make the vending machine activate when you press the button (after we set that up), and keep selling until it fails. The deactivating of the vending machine is important so that people dont activate it by mistake when they see the UI from the vending machine show up.
Button
This is simple.
Draw a wire to the vending machine and have it attempt to purchase.
for larger systems, a wire repeater will be needed to wire the signals out to all vending machines, or use a relay instead of wires
Set “When button pressed, transmit on” to “Sell _”
Great! this will now sell all applicable items
Place down an item spawner to test!
Would you like to see a “part two” where I show a system where you can select what item and how many? (i.e. navigate through options and increase amount through call to actions on a popup or dialog)
- Yes
- No