Hello. I’m making a map, which I like to call Gimkit.io. In this map, there are 4 biomes. A lab, which has been infested with evil sentry plants, a snowy wasteland, which you can find igloos that you can enter and find better weapons in exchange for seeds, and an autumnal wonderland, with 3 friendly NPC’s with various wares to offer you, like healing, a special item that is important for finding much of the game’s lore (which is scattered in several Codexes across the map), and a secret boss fight triggered by giving an unassuming NPC fifteen seeds, which you get from kills.
However, I’m having trouble designing the last biome, and I don’t know what its gimmick should be.
If you have any ideas, could you give me a terrain palette to work with as well?
By the wan, in my lobby, I have small snippets of the biomes. Here’s the lab’s:
Nice!
This may count as a showcase because you aren’t really adding instructions to your images and not really a Help post because you don’t need help on something.
Unfortunately, I can’t do space, because the lore is that you were on a spaceship that crash-landed on a secluded space settlement of Gims, whose records were destroyed.